

Breaking weapons forces you, as a player, to adapt to the world you’re in.

Using a weapon that functions perfectly well, at full strength, until it breaks so catastrophically you cannot wield it at all is a little unrealistic, in my eyes would it not dull, or jam, or lose some function first?īut, as a mechanic, I like it.

Weapon degradation is here to stay.īut it’s not a bad thing, is it? Sure, it can seem unrealistic – why would a katana cease to function as a sword after five or six goes? It’s not made of glass (in theory). Turn to pretty much any genre of game and you’ll find it there – Yakuza, Dead Rising, Fire Emblem, Far Cry, State of Decay, Minecraft, Zelda, Silent Hill. Whether you’re in the camp that thinks it helped make Breath of the Wild one of the standout games of a generation or not, you need to admit that the controversial system is a permanent fixture. Whether you like it or not, weapon durability is here to stay in games.
